
Three options: Fully Blocking, which corresponds to how chunk sections were updated before 21w37a, and Semi Blocking and Threaded, which reduce stuttering when placing or removing blocks. Determines as to which chunk sections are updated synchronously in a single frame. Added 'Chunk Builder' to video settings. The device the game outputs audio to can now be chosen in-game. Lightning bolts themselves will still appear. Can now disable lightning flashes, which prevents lightning from making the sky flash.
'An Ordinary Day' plays in the snowy slopes, dripstone caves and lush caves biomes.'Comforting Memories' plays in the grove biome.'Floating Dream' plays in the jagged peaks and lush caves biomes.By Kumi Tanioka (谷岡 久美): 'Floating Dream', 'Comforting Memories' and 'An Ordinary Day':.'Infinite Amethyst' plays in the grove and dripstone caves biomes, as well as the menu screen.'Wending' plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.'One More Day' plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.'Left to Bloom' plays in the meadow and lush caves biomes, as well as the menu screen.
'Stand Tall' plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen. By Lena Raine: 'Stand Tall', 'Left to Bloom', 'One More Day', 'Wending' and 'Infinite Amethyst':. Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu. Iron ore veins mixed with tuff and blocks of raw iron generate below Y=0. Copper ore veins mixed with granite and blocks of raw copper generate above Y=0. Tends to generate in any peak surrounded by warm biomes such as jungles and savannas, to avoid temperature clashes. Covered in stone, gravel, and strips of calcite. Tends to generate in smoother and less jagged peaks in areas with snowy, cold, and temperate biomes. Covered in snow, snow blocks, ice, and packed ice. Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes. Covered in snow, snow blocks and stone. One of three biomes that generate in the mountain peaks. Igloos and pillager outposts can generate in this biome. Only rabbits and goats spawn in this biome. Covered in snow, snow block and powder snow. Generates in the slopes of a mountain when next to plains and snowy tundra. Pillager outposts can generate in this biome. Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn in this biome. Reminiscent of a snowy taiga with a surface of snow blocks and powder snow, instead of grass blocks. Generates in the slopes of a snowy mountain when next to forested biomes. Plains villages and pillager outposts can generate in this biome. Only rabbits, donkeys, and sheep spawn in this biome. Birch and oak trees can rarely appear in this biome, and always have bee nests. Contains grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums.
Generates in plateaus and the lowest layers of some mountains, usually near plains and other temperate biomes.A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass color and dark blue water color.Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.Cheese caves have large stone towers stretching from the bottom of the cave to the top, and are often large enough to allow safe elytra flight.New noise caves, coming in 3 forms, 'cheese', 'spaghetti', and 'noodle'.Improved old caves to blend in with the new generations of caves better.Aquifers below Y=0 sometimes generate with lava instead of water.Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).Biomes such as the dripstone caves and lush caves now generate in the underground.Dirt, diorite, granite and andesite do not generate in this layer.
Certain types of ores and structures still generate in the deepslate layer, as well as tuff and gravel. Deepslate completely replaces stone from Y=0 to bedrock. Stone transitions to deepslate from Y=8 to Y=0. The layer above Y=8 is made up of regular stone. The caves now generate in 2 layers of different stone bases depending on the depth.